TEXT C Although the distribution
of recorded music went digital with the introduction of the compact disc in the
early 1980s, technology has had a large impact on the way music is made and
recorded as well. At the most basic level, the invention of MIDI (Musical
Instrument Digital Interface), a language enabling computers and sound
synthesizers to talk to each other, has given individual musicians powerful
tools with which to make music. "The MIDI interface enabled
basement musicians to gain power which had been available only in ex- pensive
recording studios," One expert observed. "It enables synthesis of sounds that
have never existed before, and storage and subsequent simultaneous replay and
mixing of multiple sound tracks. Using a moderately powerful desktop computer
running a music composition program and a ’ 500 synthesizer, any musically
literate person can write -- and play! -- a string quartet in an
afternoon." Whereas many musicians use computers as a tool in
composing or producing music, Tod Machover uses computers to design the
instruments and environments that produce his music. As a professor of music and
media at the MIT Media Lab, Machover has pioneered hyper - instruments: hybrids
of computers and musical instruments that allow users to create sounds simply by
raising their hands, pointing with a "virtual baton," or moving their entire
body in a "sensor chair." Similar work on a "virtual orchestra"
is being done by Geoffrey Wright, head of the computer music, program at John
Hopkins University’s Peabody Conservatory of Music in Baltimore, Maryland.
Wright uses conductors’ batons that emit infrared light beams to generate data
about the speed and direction of the batons, data that can then be translated by
computers into instructions for a synthesizer to produce music.
In Machover’ s best- known musical work, Brain Opera (1996), 125 people
interact with each other and a group of hyper - instruments to produce sounds
that can be blended into a musical performance. The final opera is assembled
from these sound fragments, material contributed by people on the Web, and
Machover’s own music. Machover says he is motivated to give people "an active,
directly participatory relationship with music." More recently,
Machover helped design the Meteorite Museum, a remarkable underground museum
that opened in June 1998 in Essen, Germany. Visitors approach the museum through
a glass atrium, open an enormous door, enter a cave, and then descend by ramps
into various multimedia rooms. Machover com- posed the music and designed many
of the interactions for these rooms. In the Transfiow Room, the undulating walls
are covered with 100 rubber pads shaped like diamonds. "By hitting the pads you
can make and shape a sound and images in the room. Brain Opera was an ensemble
of imtividual instruments, while the Transfiow Room is a single instrument
played by 40 people. The room blends the reactions and images of tile
group." Machover’ s projects at MIT include Music Toys and Toys
of Tomorrow, which are creating devices that he hopes will eventually make a Toy
Symphony possible. Machover describes one of the toys as an embroidered ball the
size of a small pumpkin with ridges on the outside and miniature speakers
inside. "We’ ve recently figured out how to send digital information through
fabric or thread," he said. "So the basic idea is to squeeze the ball and where
you squeeze and where you place your fingers will affect the sound produced. You
can also change the pitch to high or low, or harmonize with other
balls." Computer music has a long way to go before it wins mass
acceptance, however. Martin Goldsntitb, host of National Public Radio’ s
Performance Today, explains why: "I think that a reason a great moving piece of
computer music hasn’ t been written yet is that -- in this instance -- the
technology stands between the creator and the receptor and prevents a real human
connection," Goldsmith said. "All that would change in an instant if a very
accomplished composer --- a Steve Reich or John Corigliano or Henryk Gorecki --
were to write a great piece of computer music, but so far that hasn’ t happened.
Nobody has really stepped forward to make a wide range of listeners say, ’Wow,
what a terrific instrument that computer is for making music ’" According to one expert, MIDI ______.
A.makes it possible for anyone to write music. B.is only available in expensive recording studios. C.requires high -end computers and programming skills. D.provides cheap, powerful ways of making music.