TEXT D In promising to fuse media
as diverse as television, telephone communication, video games, music and data
transmission, the era of digital convergence goes better than yesterday’s
celebrated "information superhighway". Yet achieving this single
technology is far from straightforward. There are currently three major
television broadcast standards, and they are all incompatible with each another.
But this is nothing compared to the many technologies supporting the Internet,
each with a different bandwidth and physical media. The problems faced in
designing platforms and communication systems that will be accepted across the
world can appear insuperable. Even once global standards are assured, however, a
further obstacle lies in wait. The Internet is plagued by long, erratic response
times because it is a pull technology, driven by patterns of user demands. Push
technology, on the other hand, reverses the relation-ship: servers simply send
information to passive users, as in television and radio. But if some form of
combination between one-way television flow and interactive Internet is to be
the basis of our future media, it is hard to see how it could be operated.
Moreover, the problem of fusing Internet with television is also one of defining
the services offered. Information, entertainment and relaxation appear at first
to be quite different needs. Serious doubts remain over whether consumers will
be interested in having to make the sort of mental effort associated with
computing while also settling down in front of a sitcom. Besides the issue of
consumer habits, infrastructure costs are set to be immense, and will have to be
met by national states or the private sectors before being passed on to users.
Platforms do not necessarily have to be expensive. The mobile phone is a good
example of how something that is technologically sophisticated can almost be
given away, with its cost recovered through service charges. Users are then
coerced through clever marketing to upgrade to newer phones with more features
to reinforce their dependence. Whatever the outcome, it is obvious that
technology will play an increasing part in our everyday lives. Beyond
technology, digital convergence embraces the services, industrial practices and
social behavior that form modern society. We have in our hands the technology to
construct the most sophisticated machines ever built, but if they are unusable,
simply because of their operating instructions, then recent lessons have taught
us they will not survive. Whatever we design must be simple, reliable and
useful. Perhaps this is where artificial intelligence will come in. What may finally help to achieve digital convergence
A.Establishing platforms and communication systems with global standards. B.Meeting the different needs of users for different media. C.Developing an advanced network to support the integration of media. D.Using artificial intelligence to design simple, reliable and useful products.