问答题
import java.awt.*;
import java.applet.*;
/*
<applet code=BallAnim width=800 height=600>
</applet>
*/
//画一个正方形和一个移动的球,实现了Runnable接口。
public class BallAnim extends Applet implements Runnable
{
Thread animThread;
int ballX=100;//球的x坐标
int bally;10;//球的Y坐标
int ballDirection=0;//球移动的方向标志:0表示从上向下移动,1表示从下向上移动
public void init()
{
super.setBackground(Color.blue);
}
public void start()
{
if (animThread !=null)
{
animThread = new Thread(this);
animThread.start();
}
}
public void stop()
{
animThread.stop();
animThread = null;
}
// 实现Runnable接
public void run()
{
Thread.currentThread().setPriority(Thread. NORM_PRIORITY);//设置线呈优先级
NORM_PRIORITY
while (true)
{
moveBall();
try
{
Thread.sleep(100); // 休眠0.1秒
}
catch (Exception sleepProblem)
{
// This applet ignores any exceptions if it has a problem sleeping.
// Maybe it should take Sominex
}
}
}
private void moveBall ()
{
// 球对角运动
if (ballDirection == 0)
{
ballX-=2; / / 如果球从左向右运动,球的X坐标减少2
ballY+=2; / / 如果球从上向下运动,球的Y坐标增加2
if (ballY > 100)//球的Y坐标增加到100, 改变球的运动方向
{
ballDirection = 1;
ballX = 10;
ballY=100;
}
}
else
{
ballX+=2; //如果球从右向左运动,球的X坐标增加2
ballY-=2;//如果球从下向上运动,球的Y坐标减少2
if (bally <= 10)//球的X坐标减少到10,改变球的运动方向
{
ballDirection = 0;
ballX = 100;
ballY=10;
}
}
paint();
}
public void paint(Graphics g)
{
g.setColor(Color.pink);
g.fillRect(10, 10, 120, 120);
g.setColor(Color.green);
g.fillOval(ballX,ballY, 30, 30);
}
}
ex40_3.html:
<html>
<head>
<title> ex40_3</title>
</head>
<body>
<applet code=" BallAnim.class" width=800 height=400>
</applet>
</body>
</html>