填空题

Read this article and then answer the questions below.
Games people play at meetings
DO YOU ever feel as though you spend all your time in meet- ings
Henry Mintzberg, in his book The Nature of Managerial Work, found that in large organisations managers spent 22 per cent of their time at their desk, 6 per cent on the telephone, 3 per cent on other activities, but a whopping 69 per cent in meetings.
There is a widely-held but mis- taken belief that meetings are for "solving problems" and "’making decisions". For a start, the number of people attending a meeting tends to be inversely pro- portional to their collective abil- ity to reach conclusions and make decisions. And these are the least important elements.
Instead hours are devoted to side issues, playing elaborate games with one another. It seems, therefore, that meetings serve some purpose other than just making decisions.
All meetings have one thing in common: role-playing. The most formal role is that of chairman. He (and it is usually a he) sets the agenda, and a good chairman will keep the meeting running on time and to the point. Sadly, the other, informal, role-players are often able to gain the upper hand. Chief is the "constant talker", who just loves to hear his or her own voice.
Then there are the "can’t do" types who want to maintain the status quo. Since they have often been in the organisation for a long time. they fi’equently quote historical experience as a ploy to block change: "lt won’t work, we tried that in 1984 and it was a disaster." A more subtle version of the "’can’t do" type, the "yes, but... ", has emerged recently. They have learnt about the need to sound positive, but they still can’t bear to have things change. Another whole sub-set of charac- ters arc people who love meet- ings and want them to continue until 5.30pro or beyond. Irrelewmt issues are their special- ity. They need to call or attend meetings, either to avoid work, or to justify their lack of perfur- mance, or simply because they do not have enough to do.
Then there are the "counter- dependents", those who usually disagree with everything that is said, particularly if it comes from the chairman or through consen- sus from the group. These people need to fight authority in what- ever form.
Meetings can also provide attenders with a sense of identifi- cation of their status and power. In this casc, managers arrange meetings as a means of commu- nicating to others the boundaries of their exclusive club who is "in", and who is not.
A popular game is pinching someone else’s suggestions. This is where someone, usually junior or female, makes an interesting suggestion early in the meeting which is not picked up. Much later, the game is played, usually by some more senior figure who propounds thc idea as his own. The suggestion is of course iden- tified with the player rather than the initiator.
Because so many meetings end in confusion and without a decision, another more commu- nal game is played at the end of meetings, called rcaching a false consensus. Since it is important for the chairman to appear successful in problem-solving and making u decision, the group reaches a false consensus. Everyone is happy, having spent their time productively. The reality is that the decision is so ambiguous that it is never acted upon, or, if it is, there is continu- ing conflict, for which another meeting is necessary.
In the end, meetings provide the opportunity fur social intcr- course, to engage in battle in front of our bosses, to avoid unpleasant or unsatisfying work. to highlight our social status and identity. They are, in fact, a necessary though not necessarily productive psychological side- show. Perhaps it is our civiliscd way of moderating, if not pre- venting, change.
Decide whether these statements are true (√) or false (×), according to the article. The writer believes that meetings are a waste of time and prevent changes being made.

【参考答案】

B